To win, you must destroy all the jammers set up by these devious Creepers before they destroy your planet's protective shields.
They had barely heard of your parents' departure for a mission somewhere far, far away in the galaxy, when the Creepers took the opportunity to attack you. They deployed 8 jammers around C-64 to block communications and especially to neutralize the famous self-defense mode!
The game takes place in two phases: the pilot phase where you will play and the Creepers phase where the game will play.
Pilot phase
All of you, the pilots, are seated in front of your 3D dashboard made up of 9 buttons.
Each turn, you will have to press 2 of these 9 buttons to trigger an action. You are free to decide in which order to play. The buttons are face down, so at the beginning of the game you do not know the exact Action hidden underneath. These buttons allow you to move, shoot or activate the copy action. When you press the button, you reveal it and instantly apply the indicated effect.
Each time you move on an unrevealed Space tile, flip it over. If you discover an enemy jammer, you must use an energy to destroy it. If you don't have one, come back later; you can gain 1 energy token for each Creeper ship eliminated. Be careful not to shoot a friend, or they will lose 1 energy token.
When all pilots have played, they all flip their buttons face down.
Creeper Phase
The Creeper mothership is attacking! Reveal the end-of-turn disk and apply its effect. Some features of your ships may be blocked on the next turn. Also, Creeper ships are coming from all sides! When an enemy ship reaches the center of your planet, it destroys a protective shield. If four of them make it, you lose. To win, you must destroy all the jammers before the Creepers destroy all the protective shields.
- French
- from 8 years old
- 30 mins to 1 hour
- 2 to 4 player(s)