Gold at the end of the tracks!
No mercy, no possible alliance: between the wagons, on the roof, bullets fly; the outlaws are wounded. The Marshall patrols the train and thwarts the bandits' plans. He is an additional danger in this crazy endeavor.
Christophe Raimbault
Jordi Valbuena
2 to 6 players
Ages 10 and up
40 minutes
October 2014
In Colt Express, players embody "desperado" bandits attacking a passenger train.
Who will earn the title of Quick-Draw Ace at the end of the game? Who will have the biggest loot?
Each has their own personality, but ultimately, all have but one goal: to amass the biggest treasure for themselves by robbing passengers before the train reaches the station.
Gameplay
A game consists of 5 rounds.In each round, there are two game phases:
- programming actions on a common card pile
- executing the action cards played in the first phase
An Event card drawn at the beginning of each round indicates the number of turns played during the first phase, as well as how the Action cards will be played.
Possible actions are:Move
Move your pawn one wagon inside the train, or one to three wagons on the roof
Change Floor
Go up to the roof or down into the wagon
Punch
Make a bandit move back from their wagon to an adjacent wagon, and make them lose one loot
Shoot
Give a bullet card to a bandit in an adjacent wagon or in line of sight on the roof
Steal
Take a loot from the train
Move the Marshal
Move the Marshal one wagon. If he encounters a bandit, the latter receives a neutral bullet card
WoundsWhen a bandit is wounded by another bandit or by the Marshal, the player receives a Wound card which they add to their action card deck. These Wound cards are "dead" cards that will hinder them as they dilute their hand.