Who will be the bravest and most cunning knight at King Arthur's court?
THE STORY
The greatest knights in the kingdom flock to participate in the Camelot Tournament. But in the fabulous world of the Round Table, nothing goes as planned...
THE GAME
To win the tournament, you will chain tricks like so many passes at arms. Only the player who wins the trick takes damage. The game ends when a Hero loses their last health point. Only the one with the most health points will win the tournament. To achieve your goals, don't hesitate to use Merlin, his Apprentices, or Alchemy to protect other Heroes, even if it means taking damage in their place if you are not in a position to win.
And don't worry, if after a fight you are too badly off, the gods will come to your aid.
HIGHLIGHTS
- Fun with twists and turns and unexpected events at every turn
- A system of divine favors to help unfortunate knights get back into the game.
- An immersive universe
- Each Hero has their own powers, offering great replayability
| Packaging | 10 |
|---|---|
| Barcode | 3760243851131 |
| Weight | 0.70 kg |
| Dimensions | 16 × 23.6 × 4 cm |
45 minutes
2 to 6 players
14 years and +
Information
Created by :
Ken Shannon, Karen Boginski, Jody Barbessi
Illustrated by :
Jody Barbessi